---
description: Here you will learn everything about additional object configuration
---

# Additional Object

{% hint style="info" %}
Most of the configuration can be done from commands. [here](https://chooseit.gitbook.io/elytraracing/commands/command-ermap#map-checkpoint-configuration)
{% endhint %}

| Variable                           | Description                                                                                                                                       |
| ---------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------- |
| ID\_justforindication              | This show you the ID of the object when you saved the map. (Can't be changed)                                                                     |
| enumParticle                       | [Particle](https://chooseit.gitbook.io/elytraracing/commands/command-ermap#map-checkpoint-configuration) name                                     |
| enumParticle\_IFNEXT               | [Particle](https://chooseit.gitbook.io/elytraracing/commands/command-ermap#map-checkpoint-configuration) name if the object is next of the player |
| x, y, z                            | Coordinates of the object                                                                                                                         |
| world                              | World's name                                                                                                                                      |
| radius\_size                       | Radius of the object                                                                                                                              |
| x\_degrees, y\_degrees, z\_degrees | Rotation of the object                                                                                                                            |
| particle\_amount                   | Particle multiplication                                                                                                                           |
| boostMultiplier                    | Boost applied to the player when the player pass through the object                                                                               |
| shape                              | Only "Circle" or null                                                                                                                             |
| fireworks                          | Fireworks given to the player with the player pass through the object                                                                             |
| lineHelperto                       | let it as null                                                                                                                                    |

{% hint style="info" %}
**boostMultiplier:** If you want that the checkpoint reduce the speed of the player you can use this parameter like this:

Example: Reduce player speed by 5% : **boostMultiplier: -0.95**
{% endhint %}

