ElytraRacing
  • 👋General information
  • 😂Test server
  • â‰ī¸How to start
  • đŸ“ēVideos made around ElytraRacing
  • 🏁Lack of maps ?
  • đŸ‘ī¸Default Config Files
  • đŸ—’ī¸Step by step installation
  • Commands
    • 📓Command: Er
    • 📓Command: Ergames
    • 📓Command: Erhost
    • 📓Command: Erconfig
    • 📓Command: Ermap
  • Configuration
    • âš™ī¸Config.json
    • âš™ī¸Autogames.json
    • âš™ī¸Holograms.json
    • âš™ī¸Scoreboard.json
    • âš™ī¸Map.json
      • Checkpoint / End
      • Additional Object
  • Tutorials
    • đŸ“ēTutorial videos
    • 📚Create a map
    • 📚Create a game
      • How to host a game
      • How to use AutoGames
    • 📚How to use signs
    • 📚"OneGame" server
  • đŸŽ›ī¸ParticlesCreator
    • â„šī¸Particle informations
    • 💾Parameters explanations
      • ⭕ShapeParticle
      • 🎨ColorCreator
    • 📑List of available shapes
    • 📑List of available colors
  • FAQ
    • ❓How to create a new particle ?
    • ❓How do I add a map preset to my server ?
    • ❓How do I create an hosted game ?
    • ❓How do I create a game that run automatically ?
    • ❓How to create holograms ?
    • ❓How do I get an item format for ElytraRacing ?
    • ❓How can I make a joinable list of autogames ?
    • ❓How to connect ElytraRacing to my MySQL ?
    • ❓How can I give rewards to my players ?
    • ❓How can I install a world on my server ?
  • Dependencies
    • 💡PlaceholderAPI
  • Config translated version
    • 😀Translate ElytraRacing
    • đŸ‡¨đŸ‡ŗChinese
    • 🇰🇷Korean
    • đŸ‡Ē🇸Spanish
    • 🇩đŸ‡ĒGerman
    • đŸ‡Ģ🇷French
    • đŸ‡Ŧ🇧English
  • Other
    • ✅TODO
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  1. Configuration
  2. Map.json

Additional Object

Here you will learn everything about additional object configuration

PreviousCheckpoint / EndNextTutorial videos

Last updated 3 years ago

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Most of the configuration can be done from commands.

Variable

Description

ID_justforindication

This show you the ID of the object when you saved the map. (Can't be changed)

enumParticle

name

enumParticle_IFNEXT

name if the object is next of the player

x, y, z

Coordinates of the object

world

World's name

radius_size

Radius of the object

x_degrees, y_degrees, z_degrees

Rotation of the object

particle_amount

Particle multiplication

boostMultiplier

Boost applied to the player when the player pass through the object

shape

Only "Circle" or null

fireworks

Fireworks given to the player with the player pass through the object

lineHelperto

let it as null

boostMultiplier: If you want that the checkpoint reduce the speed of the player you can use this parameter like this:

Example: Reduce player speed by 5% : boostMultiplier: -0.95

âš™ī¸
here
Particle
Particle