Checkpoint / End
Here you will learn everything about checkpoint and end configuration
Last updated
Here you will learn everything about checkpoint and end configuration
Last updated
Most of the configuration can be done from commands. here
Variable
Description
Checkpoint
End
ID_justforindication
This show you the ID of the object when you saved the map. (Can't be changed)
Yes
Yes
LinkedTo_id_order
List of id_orders linked to
Yes
No
enumParticle
name
Yes
Yes
enumParticle_IFNEXT
name if the object is next of the player
Yes
Yes
x, y, z
Coordinates of the object
Yes
Yes
world
World's name
Yes
Yes
radius_size
Radius of the object
Yes
Yes
x_degrees, y_degrees, z_degrees
Rotation of the object
Yes
Yes
particle_amount
Particle multiplication
Yes
Yes
boostMultiplier
Boost applied to the player when the player pass through the object
Yes
No
shape
Only "Circle" or null
Yes
Yes
lineHelperto
List of id of objects that the line helper will draw toward (null or [] (empty)) draw lines to every linked objects and the object
Set the list as: [1, 2, 3, 4] the line starting from the current object will end on the objects with ids 1, 2, 3 and 4
Yes
Yes (multiple laps)
boostMultiplier: If you want that the checkpoint reduce the speed of the player you can use this parameter like this:
Example: Reduce player speed by 5% : boostMultiplier: -0.95