ElytraRacing
  • 👋General information
  • 😂Test server
  • â‰ī¸How to start
  • đŸ“ēVideos made around ElytraRacing
  • 🏁Lack of maps ?
  • đŸ‘ī¸Default Config Files
  • đŸ—’ī¸Step by step installation
  • Commands
    • 📓Command: Er
    • 📓Command: Ergames
    • 📓Command: Erhost
    • 📓Command: Erconfig
    • 📓Command: Ermap
  • Configuration
    • âš™ī¸Config.json
    • âš™ī¸Autogames.json
    • âš™ī¸Holograms.json
    • âš™ī¸Scoreboard.json
    • âš™ī¸Map.json
      • Checkpoint / End
      • Additional Object
  • Tutorials
    • đŸ“ēTutorial videos
    • 📚Create a map
    • 📚Create a game
      • How to host a game
      • How to use AutoGames
    • 📚How to use signs
    • 📚"OneGame" server
  • đŸŽ›ī¸ParticlesCreator
    • â„šī¸Particle informations
    • 💾Parameters explanations
      • ⭕ShapeParticle
      • 🎨ColorCreator
    • 📑List of available shapes
    • 📑List of available colors
  • FAQ
    • ❓How to create a new particle ?
    • ❓How do I add a map preset to my server ?
    • ❓How do I create an hosted game ?
    • ❓How do I create a game that run automatically ?
    • ❓How to create holograms ?
    • ❓How do I get an item format for ElytraRacing ?
    • ❓How can I make a joinable list of autogames ?
    • ❓How to connect ElytraRacing to my MySQL ?
    • ❓How can I give rewards to my players ?
    • ❓How can I install a world on my server ?
  • Dependencies
    • 💡PlaceholderAPI
  • Config translated version
    • 😀Translate ElytraRacing
    • đŸ‡¨đŸ‡ŗChinese
    • 🇰🇷Korean
    • đŸ‡Ē🇸Spanish
    • 🇩đŸ‡ĒGerman
    • đŸ‡Ģ🇷French
    • đŸ‡Ŧ🇧English
  • Other
    • ✅TODO
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  1. Configuration
  2. Map.json

Checkpoint / End

Here you will learn everything about checkpoint and end configuration

PreviousMap.jsonNextAdditional Object

Last updated 3 years ago

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Most of the configuration can be done from commands.

Variable

Description

Checkpoint

End

ID_justforindication

This show you the ID of the object when you saved the map. (Can't be changed)

Yes

Yes

LinkedTo_id_order

List of id_orders linked to

Yes

No

enumParticle

name

Yes

Yes

enumParticle_IFNEXT

name if the object is next of the player

Yes

Yes

x, y, z

Coordinates of the object

Yes

Yes

world

World's name

Yes

Yes

radius_size

Radius of the object

Yes

Yes

x_degrees, y_degrees, z_degrees

Rotation of the object

Yes

Yes

particle_amount

Particle multiplication

Yes

Yes

boostMultiplier

Boost applied to the player when the player pass through the object

Yes

No

shape

Only "Circle" or null

Yes

Yes

lineHelperto

List of id of objects that the line helper will draw toward (null or [] (empty)) draw lines to every linked objects and the object

Set the list as: [1, 2, 3, 4] the line starting from the current object will end on the objects with ids 1, 2, 3 and 4

Yes

Yes (multiple laps)

boostMultiplier: If you want that the checkpoint reduce the speed of the player you can use this parameter like this:

Example: Reduce player speed by 5% : boostMultiplier: -0.95

âš™ī¸
here
Particle
Particle