📑List of available shapes

Format:

<Key>(Number of parameters for the option associated to the key)

<Type and explanations of option>

BASE SHAPE

Key
GIF

SHAPE_POINT(0)

SHAPE_CIRCLE(2)

  • Number of point on the circle

  • Radius(Decimal)

SHAPE_LINE(2)

  • Number of point on the line

  • Length

The line is as default on the x-axis and is centered on the player

NO GIF

SHAPE_SQUARE(2)

  • Number of point on a side

  • Length

Each side is as default on the x-axis and is centered on the player

NO GIF

MASK SHAPE

Key
GIF

MASK_X_ROTATION(2)

  • Duration of a entire rotation (in milliseconds)

  • Angle Are Increasing(true/false/constant)

⚠️ If the second argument is "constant" then the first argument is not duration but degree angle that will be constant ⚠️

MASK_Y_ROTATION(2)

  • Duration of a entire rotation (in milliseconds)

  • Angle Are Increasing(true/false/constant)

⚠️ If the second argument is "constant" then the first argument is not duration but degree angle that will be constant ⚠️

MASK_Z_ROTATION(2)

  • Duration of a entire rotation (in milliseconds)

  • Angle Are Increasing(true/false/constant)

⚠️ If the second argument is "constant" then the first argument is not duration but degree angle that will be constant ⚠️

MASK_TRANSLATION(3)

  • DeltaX(Decimal)

  • DeltaY(Decimal)

  • DeltaZ(Decimal)

MASK_PLAYERFOLLOW(0) ⚠️⚠ Will follow the rotation of the player during the flight ⚠️⚠️ Usually used as last mask

Last updated

Was this helpful?