List of available shapes
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Last updated
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Format:
<Key>(Number of parameters for the option associated to the key)
<Type and explanations of option>
SHAPE_POINT(0)
SHAPE_CIRCLE(2)
Number of point on the circle
Radius(Decimal)
SHAPE_LINE(2)
Number of point on the line
Length
The line is as default on the x-axis and is centered on the player
NO GIF
SHAPE_SQUARE(2)
Number of point on a side
Length
Each side is as default on the x-axis and is centered on the player
NO GIF
MASK_X_ROTATION(2)
Duration of a entire rotation (in milliseconds)
Angle Are Increasing(true/false/constant)
â ī¸ If the second argument is "constant" then the first argument is not duration but degree angle that will be constant â ī¸
MASK_Y_ROTATION(2)
Duration of a entire rotation (in milliseconds)
Angle Are Increasing(true/false/constant)
â ī¸ If the second argument is "constant" then the first argument is not duration but degree angle that will be constant â ī¸
MASK_Z_ROTATION(2)
Duration of a entire rotation (in milliseconds)
Angle Are Increasing(true/false/constant)
â ī¸ If the second argument is "constant" then the first argument is not duration but degree angle that will be constant â ī¸
MASK_TRANSLATION(3)
DeltaX(Decimal)
DeltaY(Decimal)
DeltaZ(Decimal)
MASK_PLAYERFOLLOW(0) â ī¸â Will follow the rotation of the player during the flight â ī¸â ī¸ Usually used as last mask